

contact
Sarah Griffin


Sarah Griffin

Animation Work
Push or Pull
This project, following Apricot the cowardly guard, was for a project called "Push Pull" where a character had to contact a prop and make a few attempts to push or pull the object.
Apricot's design features a leather skirt and a cloth cape that create overlap for the character. His design was also heavily inspired by foxes, creating an ironic storyline where the "fox" is scared of the chicken. Modeling, animating, and rigging Apricot and the chicken presented some fun and unique challenges.



Lip Sync

----------------------------------------For this project, I've designed and modeled and character based off of myself. This version of me is represented by an art historian dressed in renaissance garb. In the animation, we completed an emotion test as a precursor, and the final assignment included 30 seconds of lip sync.

Sit and Stand
This project was for my animation class in Spring of 2023. We created a character to play around with in an environment of our choosing. Like the title suggests, the character needed to sit and stand up, as well as take a few steps as a buffer.
I designed, modeled, and textured all aspects of the project - Sharon herself, the café she stands in, and the props - as well as rigging and animating Sharon

This was a really fun way to get in some character exploration. Sharon has a lot of attitude, so playing around with the timing of how she would react was vital to the project.




I designed both characters, and the environment, for this animatic. We were tasked with connecting the two storylines in fun and interesting ways to create a simultaneous story.

I had a lot of fun with this storyline and trying to bring out a laugh.
Good Soup
This animatic storyboard I made during Spring of 2023 utilizes simultaneity editing to tell the story of a girl and a goose.
Traditional Lipsync
This project was for my invaluable traditional animation class in Fall of 2022. We lip-synced a character we created to an audio we chose.
I designed the character of Jakey, a mischievous little orange fellow who is prone to curiosity and clumsiness. The audio I used was something that I felt captured his naive worldview, and his gestures were exactly what I wanted to capture when it came to his dramatics.






Wrong Chip
----------------------------------------This story changed a lot throughout the creation process, but the final project, created for my Fall 2023 Story Development class, is something I really liked. We were tasked with going from one location to another through the animatic -- I chose to adventure my character from the kitchen of a witch's house, to the top of her pantry.

Simple Poly Theatre
This project, started in my Fall 2022 traditional animation class, and finished in my computer animation class, was a super fun project involving a character with no arms. Vernon was the vision I had for this adorable task: he's accident prone and scared of heights, but perseverant enough to overcome any obstacle. I designed three characters in traditional animation and narrowed it down to one for the final project. I also did a test animation on paper of Vernon, before I modeled, rigged, and textured him. All texturing and modeling of the set was done by me as well.





Golden Fleece
This animatic for my Spring 2023 Story class, was a challenge in incorporating more film techniques into my storyboards. Characters and set designed by me.





This project for my Fall 2022 Story class was one of my favorite little projects. I love including things that are a little weird or unexpected in my projects, so having a mirage/vision concept was extremely appealing to me. Even though the story changed a little from original concept to final story, the element of fun that I fell in love with when I first pitched the idea was still present, and I loved the challenge of trying to convey it. All aspects designed by me.
Like Water on the Road

Design Work
Character Modeling





Senior Thesis Backup
This project was created as a second option for my senior thesis film

Abstract to Design
Fall 2023

This project for my Visual Development class involved spending time generating abstract shapes, and then

generating characters from them. This process allowed for a more nuanced approach to character creation.



For this process, we started with a lot of research, and were encouraged to really branch out. We combined a time period of our choice with three of Carl Jung's 12 Common Archetypes. I chose to combine my archetypes with an Elder Futhark rune, originating in Norway. The Jester archetype is represented by a boy who will be a sacrifice, the Caregiver is represented by a homeless man, and the Sage is represented by a silent guard. They each also share attributes of their respective runes.

Archetypes
For my Visual Development class in Fall of 2023, we designed three archetypal characters surrounding one theme. I chose Norway at the time of the Elder Futhark alphabet creation -- around the 1st century CE

For this project, my class utilized the same database of abstract shapes as the Abstract to Design project, but this

Value Design
Fall 2023

time we focused on adding realistic value to the designed creations, and creating different lighting scenarios.

Fox Detective
Spring 2022
Creating a hybrid character with both human and animal anatomy was the goal of this project. An animal of my choosing was combined with a human profession.

Interior Design
Fall 2021
This cabin for pirate captain explored interior perspective and creating a believable space for an imagined character.

Character Room
Spring 2022
This interior design focused more on lighting, value, and color. Like the other interior, the room had to be believable, this time for an already existing character.


This project employed the use of a lot of basic design aspects, without complicating the process. I designed, modeled and textured the character myself. He's intended to be a rather friendly character - a furnace smaller than a space heater to sit on your desk and keep you company - and I wanted to give him some character that wasn't modernly based.

Bjorn the Robot
For my 3D modeling class in Spring of 2022, I designed this robot named Bjorn who's job is to warm up your desk space.

Dionysus
This costume for Dionysus from the play Bacchus uses a mixture of classic mythology and modern design.

Prometheus
For Prometheus's scene where he dresses like a woman, I created a more experimental costume design.

Tiresias
While Tiresias is an old man in the play, I wanted a costume that captured his personality more than anything.



Dwelling Model
Designing an exterior wasn't something I've done a lot of, but I love this little café. I wanted it to feel like someone ran it and lived in the top apartment. Modeling and texturing by me.




MeetMat Texturing
This was my first time using Adobe Substance Painter for texturing, so I had a lot of fun playing around with designing a MAT model. The used toy design was an interesting experience to design, and to see become fleshed out.












Observational Work
Still Lifes








Studies













figure drawing














Senior Thesis

Option 1: Killer Instincts

Opt 2: Massive Continuity of Ducks